Add selling crops to the admin shops but at a low price so players will grind to get more money, once they have more money they can spend it on tnt and raiding. More grinding means more hours on the server. People should want to raid other peoples huges farms to take all there crops, sell it and stop the faction they raided money source.
Add selling crops to the admin shops but at a low price so players will grind to get more money, once they have more money they can spend it on tnt and raiding. More grinding means more hours on the server. People should want to raid other peoples huges farms to take all there crops, sell it and stop the faction they raided money source.
Add something more to do in game, plus adds another layer of the economy. Plus aberon will love it. His farms will mean something.
I really like the idea of capping enchantments at a certain level. It seems like people rely on enchantments way too much in pvp. Higher enchantments than the cap would also be a really neat feature. Do not enable tp, this would allow for a small 1v1 battle to turn into a 1v5 battle. There would also be glitches etc... Server events have to happen, it's really no fun.
I really like the idea of capping enchantments at a certain level. It seems like people rely on enchantments way too much in pvp. Higher enchantments than the cap would also be a really neat feature. Do not enable tp, this would allow for a small 1v1 battle to turn into a 1v5 battle. There would also be glitches etc... Server events have to happen, it's really no fun.
Enable tpa, but dont allow it in combat and possibly a cooldown.
I really like the idea of capping enchantments at a certain level. It seems like people rely on enchantments way too much in pvp. Higher enchantments than the cap would also be a really neat feature. Do not enable tp, this would allow for a small 1v1 battle to turn into a 1v5 battle. There would also be glitches etc... Server events have to happen, it's really no fun.
Enable tpa, but dont allow it in combat and possibly a cooldown.
You can set it so you can't do it in enemy/neutral/ally/truces territory
I really like the idea of capping enchantments at a certain level. It seems like people rely on enchantments way too much in pvp. Higher enchantments than the cap would also be a really neat feature. Do not enable tp, this would allow for a small 1v1 battle to turn into a 1v5 battle. There would also be glitches etc... Server events have to happen, it's really no fun.
Enable tpa, but dont allow it in combat and possibly a cooldown.
You can set it so you can't do it in enemy/neutral/ally/truces territory
Yup, all these things to make /tpa less op would have to be added.