Main Forum
Page
of 6

Faction Wars - MegaThread

52 replies
Posts:
16
Votes:
+10
Add selling crops to the admin shops but at a low price so players will grind to get more money, once they have more money they can spend it on tnt and raiding. More grinding means more hours on the server. People should want to raid other peoples huges farms to take all there crops, sell it and stop the faction they raided money source.
Posted Aug 6, 15
Like
x 1
x 1
List
Undo
Posts:
79
Votes:
+22
http://www.noviamc.com/forum/m/32299924/viewthread/23520341-faction-war-suggestions/post/last#last I had a couple ideas that were not on the thread if a staff member wants to read threw them
Posted Aug 6, 15
Posts:
55
Votes:
+43
aidan <- not laxr wrote:
Add selling crops to the admin shops but at a low price so players will grind to get more money, once they have more money they can spend it on tnt and raiding. More grinding means more hours on the server. People should want to raid other peoples huges farms to take all there crops, sell it and stop the faction they raided money source.
Add something more to do in game, plus adds another layer of the economy. Plus aberon will love it. His farms will mean something.
Posted Aug 6, 15 · OP
Posts:
155
Votes:
+83
For legendary items, make at least some of them obtainable in events not related to how powerful your fac/armor is.
Posted Aug 6, 15
Like
x 1
x 1
List
Undo
Posts:
55
Votes:
+43
SwissCheez wrote:
For legendary items, make at least some of them obtainable in events not related to how powerful your fac/armor is.

Yeah that's what I was thinking. Make some of them through events, others in dungeons, and some through riddles in spawn or something.
Posted Aug 6, 15 · OP
Posts:
29
Votes:
+4
I really like the idea of capping enchantments at a certain level. It seems like people rely on enchantments way too much in pvp. Higher enchantments than the cap would also be a really neat feature. Do not enable tp, this would allow for a small 1v1 battle to turn into a 1v5 battle. There would also be glitches etc... Server events have to happen, it's really no fun.
Posted Aug 6, 15
Posts:
16
Votes:
+10
I really like the idea of capping enchantments at a certain level. It seems like people rely on enchantments way too much in pvp. Higher enchantments than the cap would also be a really neat feature. Do not enable tp, this would allow for a small 1v1 battle to turn into a 1v5 battle. There would also be glitches etc... Server events have to happen, it's really no fun.
Enable tpa, but dont allow it in combat and possibly a cooldown.
Posted Aug 6, 15
Posts:
79
Votes:
+22
wrote:
I really like the idea of capping enchantments at a certain level. It seems like people rely on enchantments way too much in pvp. Higher enchantments than the cap would also be a really neat feature. Do not enable tp, this would allow for a small 1v1 battle to turn into a 1v5 battle. There would also be glitches etc... Server events have to happen, it's really no fun.
Enable tpa, but dont allow it in combat and possibly a cooldown.
You can set it so you can't do it in enemy/neutral/ally/truces territory
Posted Aug 6, 15
Posts:
55
Votes:
+43
wrote:
wrote:
I really like the idea of capping enchantments at a certain level. It seems like people rely on enchantments way too much in pvp. Higher enchantments than the cap would also be a really neat feature. Do not enable tp, this would allow for a small 1v1 battle to turn into a 1v5 battle. There would also be glitches etc... Server events have to happen, it's really no fun.
Enable tpa, but dont allow it in combat and possibly a cooldown.
You can set it so you can't do it in enemy/neutral/ally/truces territory
Yup, all these things to make /tpa less op would have to be added.
Posted Aug 6, 15 · OP
Posts:
221
Votes:
+241
LetsGetTropical wrote:
Plus aberon will love it. His farms will mean something.

+1

But seriously, all these things sounds great, especially the farming based economy (rather than mining based)
Posted Aug 9, 15
Like
x 1
x 1
List
Undo
Page
of 6
NoticeNotices